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Cover art for Halo: Reach

Halo: Reach: native ports & recompilations

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No native port yet

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Decompilation projects

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About

Halo: Reach is a first-person shooter set in 2552, serving as a prequel to Halo: Combat Evolved. Players control Noble Six, a member of Noble Team, an elite squad of Spartan supersoldiers defending the human colony world of Reach from a Covenant invasion. The game features campaign gameplay playable solo or cooperatively, with armor abilities replacing single-use equipment from previous entries. Multiplayer includes competitive modes, a Firefight survival mode, and Forge World, a large-scale level editor. The game also introduces space combat dogfight sequences to the series.

Frequently asked questions

Can I play Halo: Reach on PC, Mac or Linux?
The original release already runs natively on Windows. There is no known port for macOS and Linux yet. Windows builds can run on Linux through Wine or Proton, but that is not a native port.
Do I need the original game?
You need your own copy of Halo: Reach. Projects rebuild the game's code, not its art, audio or levels, so they read those from the copy you already own.
Is there a decompilation of Halo: Reach?
Halo: Reach Reverse Engineering Project is a decompilation of Halo: Reach. It turns the original machine code back into readable source, the groundwork most native ports are built on, but not something you play on its own.
Is anyone working on a port of Halo: Reach?
Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.

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