Runs natively on Linux, Windows
Max: The Curse of Brotherhood: native ports & recompilations
No native port yet
Know of a recompilation or native port? Submit it and it joins the catalog.
Screenshots
About
In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. The five powers are 1. Earth pillars. You can create pillars from the earth to reach higher grounds. 2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire. 3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together. 4. Water streams can be shaped freely and will move objects as well as Max along their path. 5. You must destroy obstacles and defeat Mustacho’s minions. Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.
Frequently asked questions
- Can I play Max: The Curse of Brotherhood on PC, Mac or Linux?
- The original release already runs natively on Windows. There is no known port for macOS and Linux yet. Windows builds can run on Linux through Wine or Proton, but that is not a native port.
- Is anyone working on a port of Max: The Curse of Brotherhood?
- Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.
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