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Cover art for Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain: native ports & recompilations

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About

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Frequently asked questions

Can I play Metal Gear Solid V: The Phantom Pain on PC, Mac or Linux?
The original release already runs natively on Windows. There is no known port for macOS and Linux yet. Windows builds can run on Linux through Wine or Proton, but that is not a native port.
Is anyone working on a port of Metal Gear Solid V: The Phantom Pain?
Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.

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