Runs natively on Linux, Windows
Rival Schools: United by Fate: native ports & recompilations
No native port yet
Know of a recompilation or native port? Submit it and it joins the catalog.
Screenshots
About
The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.
Frequently asked questions
- Can I play Rival Schools: United by Fate on PC, Mac or Linux?
- There is no known port for Windows, macOS and Linux yet.
- Is anyone working on a port of Rival Schools: United by Fate?
- Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.
Related games
Runs natively on Linux, Windows19902 ports
Runs natively on Android, Linux, WindowsSuper Mario Bros.
19852 ports
Runs natively on Android, Linux, macOS, WindowsSonic the Hedgehog
19913 ports
Runs natively on Linux, WindowsF-Zero
19901 port
Runs natively on Linux, macOS, WindowsRidge Racer
19932 ports
Runs natively on Linux, WindowsBloody Roar 2
19981 port
Runs natively on WindowsRampage World Tour
19971 port
Runs natively on Android, Linux, macOS, WindowsDaytona USA
19931 port
Runs natively on Linux, macOS, WindowsStrider 2
19991 port
Runs natively on Android, Linux, macOS, WindowsWWF WrestleMania: The Arcade Game
19951 port
Runs natively on Linux, macOS, WindowsStreet Fighter EX2 Plus
19991 port
Runs natively on WindowsFate/unlimited codes
20081 port