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Cover art for The Legend of Zelda: Spirit Tracks

The Legend of Zelda: Spirit Tracks: native ports & recompilations

Nintendo DSWii U2009by Nintendo EAD Software Development Group No.3
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No native port yet

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Decompilation projects

Screenshots

About

The Legend of Zelda: Spirit Tracks is the second Zelda game for the Nintendo DS. The art direction is still cel-shading, but the game have notable changes from Phantom Hourglass with more puzzles and a new mode of transportation by train. You have to draw your route to the next area on the map and then let the train run its course. While the train is moving, caution will be needed to avoid obstacles, animals and enemies on the tracks. In certain dungeons, both Link and Zelda will be playable as they will need to work together to solve puzzles.

Frequently asked questions

Can I play The Legend of Zelda: Spirit Tracks on PC, Mac or Linux?
There is no known port for Windows, macOS and Linux yet.
Do I need the original game?
Your own copy of The Legend of Zelda: Spirit Tracks is still required. The projects rebuild only the code, and the art, audio and levels come from the copy you already own.
Is there a decompilation of The Legend of Zelda: Spirit Tracks?
The Legend of Zelda: Spirit Tracks Decompilation is a decompilation of The Legend of Zelda: Spirit Tracks. It turns the original machine code back into readable source, the groundwork most native ports are built on, but not something you play on its own.
Is anyone working on a port of The Legend of Zelda: Spirit Tracks?
Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.

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