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Cover art for The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker: native ports & recompilations

Nintendo GameCube2002by Nintendo Entertainment Analysis & Development
WindowsWindows✓macOSmacOS✓LinuxLinuxWeb browserWeb browser
938 GitHub stars across ports

The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2002) has 3 native ports. The most popular is Wind Waker Recomp with 543 GitHub stars. You can play it natively on macOS, Windows.

Native ports

Decompilation projects

Screenshots

About

The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.

Frequently asked questions

Can I play The Legend of Zelda: The Wind Waker on PC, Mac or Linux?
Wind Waker Recomp covers Windows and macOS. Nobody has rated how playable it is yet. Nothing covers Linux yet.
What's the best way to play The Legend of Zelda: The Wind Waker today?
The Wind Waker is the one to pick. It's still in progress. There's also Wind Waker Recomp and BlueWake.
Is The Wind Waker still being worked on?
It's still maintained. The last commit landed in August 2026.
Who's behind The Wind Waker?
The Wind Waker is made by Ned Heller.
Do I need the original game?
Your own copy of The Legend of Zelda: The Wind Waker is still required. The projects rebuild only the code, and the art, audio and levels come from the copy you already own.
Is there a decompilation of The Legend of Zelda: The Wind Waker?
The Legend of Zelda: The Wind Waker Decompilation is a decompilation of The Legend of Zelda: The Wind Waker. It turns the original machine code back into readable source, the groundwork most native ports are built on, but not something you play on its own.

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