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Cover art for Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex: native ports & recompilations

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No native port yet

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Decompilation projects

Screenshots

About

Crash Bandicoot: The Wrath of Cortex is the fourth mainline series game and the first to feature Crash Bandicoot on the PlayStation 2. It was later ported to the GameCube and Xbox, making it his first multiplatform appearance. The player controls Crash and his younger sister Coco who must gather 25 crystals and defeat the main antagonists of the story, Doctor Neo Cortex and his new super weapon Crunch Bandicoot. Much of the game takes place in a Virtual Reality Hub System created by Coco to help Crash gather the crystals. The gameplay is similar to the older games of the series.

Frequently asked questions

Can I play Crash Bandicoot: The Wrath of Cortex on PC, Mac or Linux?
There is no known port for Windows, macOS and Linux yet.
Do I need the original game?
You need your own copy of Crash Bandicoot: The Wrath of Cortex. Projects rebuild the game's code, not its art, audio or levels, so they read those from the copy you already own.
Is there a decompilation of Crash Bandicoot: The Wrath of Cortex?
Crash Bandicoot: The Wrath of Cortex Decompilation is a decompilation of Crash Bandicoot: The Wrath of Cortex. It turns the original machine code back into readable source, the groundwork most native ports are built on, but not something you play on its own.
Is anyone working on a port of Crash Bandicoot: The Wrath of Cortex?
Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.

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