Runs natively on Linux
Dog's Life: native ports & recompilations
No native port yet
Know of a recompilation or native port? Submit it and it joins the catalog.
Decompilation projects
Screenshots
About
In Dog's Life you play Jake the puppy, as he explores the USA in an attempt to foil a fiendish plot. Miss Peaches doesn't like dogs, and sees them as a way of making money, by dog-napping Daisy the pedigree dog. The dog elements are closely integrated into the game - smells are indicated by lines of coloured smoke, emphasising a dog's acute sense of smell. Locating footprints is also done via this Smellovision mode. Tricks can be learnt, and used to win treats from humans. Jake must explore vast environments and interact with 15 breeds of dog. The aim is to get them onto his side, which is usually done by either having more bones than them, or winning a subgame against them. These are also dog-based - in one you must dig up bones, while another has you 'marking territory' to annex a full screen.
Frequently asked questions
- Can I play Dog's Life on PC, Mac or Linux?
- There is no known port for Windows, macOS and Linux yet.
- Do I need the original game?
- Your own copy of Dog's Life is still required. The projects rebuild only the code, and the art, audio and levels come from the copy you already own.
- Is there a decompilation of Dog's Life?
- Dogcomp is a decompilation of Dog's Life. It turns the original machine code back into readable source, the groundwork most native ports are built on, but not something you play on its own.
- Is anyone working on a port of Dog's Life?
- Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.
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