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Cover art for Resident Evil 4

Resident Evil 4: native ports & recompilations

Nintendo GameCube2005by Capcom Production Studio 4
WindowsWindowsmacOSmacOSLinuxLinuxWeb browserWeb browser

No native port yet

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Decompilation projects

Screenshots

About

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Frequently asked questions

Can I play Resident Evil 4 on PC, Mac or Linux?
There is no known port for Windows, macOS and Linux yet.
Do I need the original game?
You need your own copy of Resident Evil 4. Projects rebuild the game's code, not its art, audio or levels, so they read those from the copy you already own.
Is there a decompilation of Resident Evil 4?
Resident Evil 4 Decompilation is a decompilation of Resident Evil 4. It turns the original machine code back into readable source, the groundwork most native ports are built on, but not something you play on its own.
Is anyone working on a port of Resident Evil 4?
Nobody has published one on RecompHub yet. Games people want that still have no port are listed under What to work on next.

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